This lore will be expanded upon!





Main Lore - 
A shadow has fallen over the Plane of Strife. An ancient evil, the Dharkwave horde of Sheol, is rumored to have arisen once more. The only thing that stands between the peaceful races of Strife and the threat of deadly invasion is a Rune of Darkstone, the only key that can open the portal to the underworld of Sheol. For generations this mystical item, a fragment of the ancient Dark Obelisk, has been kept by the Keepers of the Code, the sacred guardians of the Planes of Strife. But the cryptic rune has gone missing. And some fear the worst.

In preparation of a Dharkwave invasion, the Keepers of the Code have built an Arena in Strife, with the hope that the fabled Army of Light might be trained there. Some even say the Golden Child of prophecy has appeared at the arena, riding his mystical Zidek dragon.

Now, the mightiest heroes from the 5 planes are gathering together to face this new dread. They have come to Strife from their home Planes of Gael, Vorbis, Nestra, Tempra and Lyrie to battle in the arena, to prove their worth and to represent their people in the coming battle. Some will rise. Some will fall. And all will be pushed to the limits of their strength and courage.
These are the days of darkness.
THESE ARE THE TRIALS OF STRIFE.






Ace - The Pride of Tempra
Ace is from Tempra, where he gained his strength and notoriety fighting the wild beasts of the frozen ice mountains. In his hometown, he is a living legend (but nowhere more so than in his own mind). Aces cocky demeanor and hard-hitting ice fists have gained him a reputation as the pride of Tempra. Now he fights in the trials, hoping to add more trophies to his mantle.

Bastion - The Golden Child
Bastion was a slave boy in the Plane of Gael until, in a chance meeting, the mystical parlance of the Keeper LexiKhan revealed to him his prophetic destiny. That night, he escaped imprisonment with the help of a mystical Zidek dragon named Xander. Now Bastion and Xander fight in the Trials, helping to raise up the Army of Light and warning others of the coming darkness.

Bo - A Traveler on a Journey
Bo is from an ancient race of Lyrie longhorns called The Ryu-Bo. Long ago seeing the error in their savagery and explosive tempers, the Ryu-Bo have spent many years meditating upon peace and order within and without. One of the few warriors that emerges from the now gentle race, Bo has entered the trials in order to teach others how to have inner peace amidst great trials. But, the frenzy of the Trials has often gotten the best of him, turning this teacher of peace into a raging inferno, leaving devastation in his path!

Caprice - The Pirate Queen of Lyrie
Caprice is a pirate Queen from the Plane of Lyrie. She spent her youth sailing the seas on her father's naval vessel. But when she came of age, she set out on her own to make a name fore herself. Much to her father's disapproval, she chose pirating as her calling and systematically dismantled her dear old daddy's naval fleet. No name is more feared or infamous in Lyrie than that of Caprice the pirate Queen!

Carter - Goblins of Ambition
Misfit pyromanic goblin brothers from Strife with a penchant for blowing up anything they come into contact with. As with most brothers that are close in age, they are nigh inseparable and constantly fighting with one another. Assuming one is not afraid of dying in an explosion, observing the trio in their chaotic dance of fireworks, gunpowder, and sibling rivalry can be quite amusing... from a safe distance of course.

Hale - Outcast, Survivor
Hale, swordsman of the wastes, hails from a mysterious tribe of Elves  the Kenar-Ahdam  that eek out an existence in the ruins of Strife where they have been effectively exiled to by the other races of Gael as a result of suspicions that they are half-Dharkwave/half-Elf. As perpetual outcasts, the Kenar-Ahdam have remained largely insulated from the worlds around them and have preserved many of their old customs including Rhen-Dhit wherein the second son of the family is sent off to find fortune on their own so as not to challenge the first son for inheritance. Hale, second son of Mhernad, ventured forth to join in the Trials of Strife in order to win himself a place within his tribe, and his tribe a place amongst the rest of the races of the planes.

Malady - The Lady Fairhand
Malady is a ruthless sky queen from a floating realm in the expanse of Nestra. She is accustomed to getting her way and will use whatever means are necessary to achieve her often ruthless ambitions. She is entitled, aloof, and quite deadly. Wielding the astral weather forces of Nestra, she storms in and leaves carnage in her wake. Few can stand before her royal fury.

Minerva - Myliobatoid-66-11-15
Minerva is from the mysterious plane known as Vorbis. Little is known about her or her kind, but it is clear that she is one of the deadliest warriors to ever set foot in the Trials. Her personality is electric and her resolve is unshakable. She emerged from Vorbis seeking a sacred item. Thus she entered the Trials in hopes that one of the valiant warriors there might be able to lead her to it.

Moxie - "The Cosmic Defender"
Moxie is a Lightning Cat from the sky realm of Nestra. He was born with the sacred lightning emblem on his chest, the prophetic symbol of the long-awaited savior of Nestra. Therefore, his people named him The Mach Z, according to legend. But, Moxie has shunned his savior heritage in preference of a quiet, restful life. To ultimately escape from his people, and their overbearing expectations of heroics and feats of greatness, Moxie has entered the Trials of Strife. There, snuggled up with his lightning yarn ball, he hopes to find refuge from his prophetic heritage (and hopefully get in a nap or two).

Ray - Inventor Extraordinaire
Ray is from the animal kingdom of Lyrie. As a young Caterwaul, Blip Ray Radius found he had a knack for invention. Using scraps, he built everything from shelters and furniture to fully-functional robots and speed racers. Ray then turned his talent into profit by building defensive mechanism and weaponry and selling them to the warring tribes of Lyrie. But when that didnt prove challenging enough for his overactive brain, Ray set out for the Trials, seeking greater conquests among the heroes of the Planes.

Rook - The Bard of Khr'ystall
Rook is an elven archer from the forests of Gael. Seemingly coming from nowhere, he surfaced mysteriously from the forest during the elves darkest hour and led them on a successful campaign against the men of the east and west kingdoms, securing their liberty and becoming a living legend amongst the elven tribes. So much so, that some say he is not an elf at all, but an avenging spirit born out of the dark reaches of the forest itself.

Lady Tinder - Protector of the Green Leaf
Tinder is a majestic forest faerie from Gael. She has long been the sworn protector of a sacred patch of forest called The Green Leaf where it is believed all forest life began. Tinder is gentle and supportive, but she also has a fierce aspect to her nature which emerges when her allies are threatened. Along with her serpentine forest pet, Petals, Tinder is a formidable warrior in the Trials.

Vermillion - The Bounty Hunter
Vermillion is a bounty hunter from the jungles of Lyrie. A resourceful loner, the vermin has a reputation of having killed a million renegades. He plays by his own rules - namely, half up front. Using his sharp-shooting skills and his deadly shoulder cannon, Vermillion is quickly becoming one of the deadliest participants in the Trials.

Vex - Vexus-3-3-1
Vexus 331 has a past shrouded in mystery. It is believed he originated from the mysterious cybernetic plane called Vorbis. Little else is known about Vex except for his strength in combat and his cold, calculating mentality. Vex has one overriding directive, to seek and destroy, and it plays out gloriously and mercilessly on the field of battle.






Auros - Auros was a highly skilled ambassador to kings before she became the Keeper of the habitat. She will aid you in selecting and leveling your pets.

Nearly three thousand years ago, Auros walked the plains of desolation in the aftermath of the Great War and gathered fragments of the shattered Obelisk of Darkstone, the only remnants of the Code of the Oracles. She was a young ambassador then, serving the Kings of Men in the times before the Doorways to the Planes were opened. But, despite her youth and lowly station, her service to the Code was observed by the Oracles and she became one of the chosen seven. By the will of the Oracles, Auros became a Keeper of The Code.

Now, many life cycles later, she faithfully serves the Oracles in her calling as a Keeper. Auros has become the greatest of ambassadors, serving the needs of all the noble races across the Planes. She still upholds the Great Code and even fosters relationships among the various wildlife species of the 5 Great Planes of Strife.

Draknia - Draknia created the home of the Keepers and took great part in the construction of the Strife Arena. He will assist you in crafting new items with the help of his background in science and alchemy.

Kabbal - Kabbal is a frontiersman and a hunter. As Keeper, he is very aloof and often shuns his royal heritage, preferring to wander among the mountain ranges of Gael with is bear Sentinel, Arduros.

Lexikhan - LexiKhan is the leader in the Strife arena, and he also became the leader of the Keepers after the mysterious death of Fobus. LexiKhan assists you in the New Player Experience, and shows you the ropes of Strife.

Rhao - Rhao was a merchant before becoming a Keeper, making the fact that he holds the keys to the Strife treasuries very fitting. His chests that you receive at the end of every trial will aid you in a variety of ways.








Lyrie - A plane of vast jungles and waterways. This tropical Plane is teeming with life--and danger.

Vorbis - A dark, mysterious Plane of cybernetic technology and anthropomorphic sea creatures. Little is known about this Plane, as the door only opens from within.

Nestra - An expanse of vast skyways and deep reaches of space. Nestra is home to some of the most odd and off-beat races of Strife.

Gael - The most notable of the five new Planes created by the Oracles after The Great War. Gael is a plane of tall mountains, dense forests, and sparkling rivers. It is also the home plane of the Keepers of the Code.

Strife - The homeworld, crafted by the Oracles in the distant pst. It has fallen mostly into ruin since The Great War, as the races have moved to the new Planes. 

Tempra - A realm of fire and ice, boasting frozen tundras, ice mountains, fire fields, and lava showers. Though the terrain is unforgiving, Tempra is still inhabited by a vast array of hardy races.






Pets - The Oracles bestowed upon the Keepers their Sentinels as companions. As such the Keepers have given Pets to the Heroes of the Strife Arena to aid them in their trials. Each Pet provides a unique set of abilities to assist in battle!

